New Crash Bandicoot 4 Gameplay Showcases Perfect Blend Of Old and New

New footage from Crash Bandicoot 4: It’s About Time indicates the platformer revival will stay true to its roots while featuring modern-day touches.

New gameplay footage for Crash Bandicoot 4: It’s About Time shows off a distinct mix of classic-style gameplay with new wrinkles to keep things hip and modern. The original Crash Bandicoot games by Naughty Dog are among the most beloved titles ever released on the PlayStation. With their precise platforming gameplay and irreverent sense of humor, Crash helped the PlayStation compete with, and even surpass, the Nintendo 64 and its killer app, Super Mario 64.

Decades later, the franchise was revived by publisher Activision for the Crash N. Sane Trilogy, and now developer Toys for Bob is working on Crash Bandicoot 4: It’s About Time, which completely ignores all of the games released after Crash Bandicoot 3: Warped. The long-awaited sequel aims to remain true to its roots while still offering a more modern experience for players in 2020.

Related: Why Crash Bandicoot Should Join Smash Bros Ultimate’s Roster

A new video was released to IGN showing off precious minutes of Crash 4 gameplay. The brief clip shows off a pirate-themed level that looks like a cross between the original N. Sanity Beach level from the first Crash Bandicoot with the Crash Cove racetrack from Crash Team Racing, the final game in the series developed by franchise creators Naughty Dog. Based on the footage shown, Crash 4 is instantly recognizable as a Crash Bandicoot game, but also adds a lot of exciting new mechanics and flourishes that make it feel like an adventure from 2020, not 1998.

Crash’s traditional moveset returns, seemingly unaltered. He can run, jump, slide, spin, and move in either 2D or a camera-restricted 3D, just like in the original PlayStation games. In addition, he can use the new abilities of the Quantum Masks to slow down time and cling to ceilings, adding extra layers of complexity to the platforming action. Levels also feature moments where Crash can slide on rails, kind of like in the Ratchet & Clank games. While still as linear as in the old Crash games, the levels appear to loop around on themselves, allowing the player to see oncoming challenges from an earlier vantage point, such as the aforementioned rail sliding segments.

Classic Crash staples like Time Trials and crate gems return, but Crash 4 also features mysterious Golden Wumpa crates that serve an as-yet unknown purpose, as well as a new crate type that shoots fire at Crash if he tries to smash them at the wrong moment. The levels appear to segue in and out of 2D sections more than before, and the 3D “behind the back” portions of stages feel less narrow than before, more akin to those seen in The Wrath of Cortex for PS2. Crash Bandicoot 4: It’s About Time is shaping up to be the franchise revival fans have spent decades waiting for, and audiences will get the chance to find out for themselves when the game launches October 2 for PlayStation 4 and Xbox One.

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Source: IGN

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About The Author

Zak Wojnar is a writer from New York City. He’s covered everything from video games and movies to maple syrup and deli business. Thanks to Screen Rant, he’s discovered his newest passion, interviewing artists. He takes great joy in letting film and gaming legends tell their own story and share their passion for their art.
Zak’s first memory is going with his dad to Tower Records and buying the VHS boxed set of the original Star Wars trilogy. Over the next decade or so, those tapes would be completely worn out through overuse. When he’s not preparing for the next big interview, he can usually be found sitting too close to the TV, either re-watching Miami Vice or The X-Files, or getting lost in a video game.
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